Commit Graph

21 Commits (main)
 

Author SHA1 Message Date
Jers d0807c3775 Added ability system to battleUI
1 year ago
Jers 51d383b90a Added software cursors
1 year ago
Jers 50abdfdc21 Added ability adding, and UI elements to execute them
1 year ago
Jers 568e6ebfdb Added a lot of smoke and particles
1 year ago
Jers 41b5bd3ea3 Added logic for victory.
1 year ago
Jers cc12c074b0 Added gameover and reset game
1 year ago
Jers f6f3f7155a Added the full workflow for interwaves.
1 year ago
Jers f94f555fd3 Added assaulter
1 year ago
Jers deac8dc163 Fixed up materials, refactored projectile combat, added Wyrm
1 year ago
Jers 38f840f19e Added melee combat, added sound system
1 year ago
Jers 94eeccde07 Added the mite enemy and started working on AI for melee
1 year ago
Jers 057e6f9602 Added some basic AI for ranged units.
1 year ago
Jers b4b1f869a6 Added spawn raycasting, correct facing and spacing
1 year ago
Jers 84643b06f7 Added the barebones pre-battle menu
1 year ago
Jers 09746d1a25 Fixed some bugs with party spawning getting called twice, cleaned up the battle state machine start logic
1 year ago
Jers 74695d1319 Refactored menu generation and loot distribution and party setup to player controller. Added Loot logic
1 year ago
Jers d9ace39735 Added unit cards for prebattle menu and setup data binding for allocate/deallocate
1 year ago
Jers b99e87b494 In process of adding new loot menu for post battle
1 year ago
Jers 875dd76b64 Added the initial menu refactor and fixed up some spawn spacing. Next up is fixing up the new loot menus.
1 year ago
Jers 3a536e646a Added state machine workflow through prebattle menu
1 year ago
Jers 6417d6644f Initial commit
1 year ago