Compare commits

...

4 Commits

@ -54,9 +54,20 @@ r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings] [/Script/Engine.UserInterfaceSettings]
RenderFocusRule=NavigationOnly
HardwareCursors=()
SoftwareCursors=((Crosshairs, "/Game/Blueprints/UI/BattleUI/SC_CrossHairs.SC_CrossHairs_C"),(Default, "/Game/Blueprints/UI/BattleUI/SC_Normal.SC_Normal_C"))
ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None
UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
bAllowHighDPIInGameMode=False
DesignScreenSize=(X=1920,Y=1080)
bLoadWidgetsOnDedicatedServer=True
bAuthorizeAutomaticWidgetVariableCreation=False bAuthorizeAutomaticWidgetVariableCreation=False
CustomFontDPI=96
FontDPIPreset=Standard FontDPIPreset=Standard
FontDPI=72 bUseCustomFontDPI=False
[/Script/Engine.Engine] [/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/SpaceBattler") +ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/SpaceBattler")

BIN
Content/Audio/Music/epic.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Content/Audio/Music/evolution.uasset (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Content/Blueprints/BP_GameState.uasset (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

BIN
Content/Blueprints/BP_PlayerPawn.uasset (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Content/Data/EnemyUnits/DA_Wyrm.uasset (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Content/Data/Levels/DA_Invasion.uasset (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Content/Levels/BattleMap.umap (Stored with Git LFS)

Binary file not shown.

BIN
Content/Levels/MainMenu.umap (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Content/Textures/Smoke1.uasset (Stored with Git LFS)

Binary file not shown.

BIN
Content/Textures/Smoke2.uasset (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

Binary file not shown.

@ -10,7 +10,7 @@
/** /**
* *
*/ */
UCLASS() UCLASS(Blueprintable)
class SPACEBATTLER_API UWave : public UPrimaryDataAsset class SPACEBATTLER_API UWave : public UPrimaryDataAsset
{ {
GENERATED_BODY() GENERATED_BODY()

Loading…
Cancel
Save