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@ -54,9 +54,20 @@ r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=NavigationOnly
HardwareCursors=()
SoftwareCursors=((Crosshairs, "/Game/Blueprints/UI/BattleUI/SC_CrossHairs.SC_CrossHairs_C"),(Default, "/Game/Blueprints/UI/BattleUI/SC_Normal.SC_Normal_C"))
ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None
UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
bAllowHighDPIInGameMode=False
DesignScreenSize=(X=1920,Y=1080)
bLoadWidgetsOnDedicatedServer=True
bAuthorizeAutomaticWidgetVariableCreation=False
CustomFontDPI=96
FontDPIPreset=Standard
FontDPI=72
bUseCustomFontDPI=False
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/SpaceBattler")

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Content/Blueprints/BP_GameState.uasset (Stored with Git LFS)

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Content/Blueprints/BP_PlayerPawn.uasset (Stored with Git LFS)

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Content/Data/EnemyUnits/DA_Wyrm.uasset (Stored with Git LFS)

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Content/Data/Levels/DA_Invasion.uasset (Stored with Git LFS)

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Content/Levels/BattleMap.umap (Stored with Git LFS)

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Content/Levels/MainMenu.umap (Stored with Git LFS)

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Content/Textures/Smoke1.uasset (Stored with Git LFS)

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@ -10,7 +10,7 @@
/**
*
*/
UCLASS()
UCLASS(Blueprintable)
class SPACEBATTLER_API UWave : public UPrimaryDataAsset
{
GENERATED_BODY()

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