Jers
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1a7b62262b
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Added some fluffy UI stuff
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10 months ago |
Jers
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c5bafe2735
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Added the interceptor, blood spray
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10 months ago |
Jers
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c5d77baa69
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refactored party members into uobjects
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10 months ago |
Jers
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568e6ebfdb
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Added a lot of smoke and particles
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10 months ago |
Jers
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41b5bd3ea3
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Added logic for victory.
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10 months ago |
Jers
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cc12c074b0
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Added gameover and reset game
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10 months ago |
Jers
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f94f555fd3
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Added assaulter
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11 months ago |
Jers
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deac8dc163
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Fixed up materials, refactored projectile combat, added Wyrm
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11 months ago |
Jers
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94eeccde07
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Added the mite enemy and started working on AI for melee
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11 months ago |
Jers
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057e6f9602
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Added some basic AI for ranged units.
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11 months ago |
Jers
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b4b1f869a6
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Added spawn raycasting, correct facing and spacing
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11 months ago |
Jers
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84643b06f7
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Added the barebones pre-battle menu
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11 months ago |
Jers
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09746d1a25
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Fixed some bugs with party spawning getting called twice, cleaned up the battle state machine start logic
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11 months ago |
Jers
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74695d1319
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Refactored menu generation and loot distribution and party setup to player controller. Added Loot logic
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11 months ago |
Jers
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d9ace39735
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Added unit cards for prebattle menu and setup data binding for allocate/deallocate
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11 months ago |
Jers
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875dd76b64
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Added the initial menu refactor and fixed up some spawn spacing. Next up is fixing up the new loot menus.
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11 months ago |
Jers
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3a536e646a
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Added state machine workflow through prebattle menu
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12 months ago |
Jers
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6417d6644f
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Initial commit
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12 months ago |