Commit Graph

19 Commits (041ebcadc11db36745f910c4eccd7543a960a76d)

Author SHA1 Message Date
Jers 041ebcadc1 Added Scout
10 months ago
Jers 1a7b62262b Added some fluffy UI stuff
10 months ago
Jers c5bafe2735 Added the interceptor, blood spray
10 months ago
Jers c5d77baa69 refactored party members into uobjects
10 months ago
Jers 50abdfdc21 Added ability adding, and UI elements to execute them
10 months ago
Jers 568e6ebfdb Added a lot of smoke and particles
11 months ago
Jers f6f3f7155a Added the full workflow for interwaves.
11 months ago
Jers f94f555fd3 Added assaulter
11 months ago
Jers deac8dc163 Fixed up materials, refactored projectile combat, added Wyrm
11 months ago
Jers 38f840f19e Added melee combat, added sound system
11 months ago
Jers 94eeccde07 Added the mite enemy and started working on AI for melee
11 months ago
Jers 057e6f9602 Added some basic AI for ranged units.
11 months ago
Jers b4b1f869a6 Added spawn raycasting, correct facing and spacing
11 months ago
Jers 09746d1a25 Fixed some bugs with party spawning getting called twice, cleaned up the battle state machine start logic
11 months ago
Jers 74695d1319 Refactored menu generation and loot distribution and party setup to player controller. Added Loot logic
11 months ago
Jers d9ace39735 Added unit cards for prebattle menu and setup data binding for allocate/deallocate
11 months ago
Jers 875dd76b64 Added the initial menu refactor and fixed up some spawn spacing. Next up is fixing up the new loot menus.
12 months ago
Jers 3a536e646a Added state machine workflow through prebattle menu
12 months ago
Jers 6417d6644f Initial commit
1 year ago