Added unit cards for prebattle menu and setup data binding for allocate/deallocate

feature/refactor_menus
Jers 11 months ago
parent b99e87b494
commit d9ace39735

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Content/Blueprints/BP_GameState.uasset (Stored with Git LFS)

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Content/Blueprints/BP_PlayerPawn.uasset (Stored with Git LFS)

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Content/Levels/MainMenu.umap (Stored with Git LFS)

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@ -23,6 +23,9 @@ protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (MultiLine = true)) UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (MultiLine = true))
FText Description; FText Description;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
UTexture2D* Texture2D;
UPROPERTY(BlueprintReadWrite, EditAnywhere) UPROPERTY(BlueprintReadWrite, EditAnywhere)
float BaseHP; float BaseHP;

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