Added some fluffy UI stuff

feature/upgrades
Jers 10 months ago
parent c5bafe2735
commit 1a7b62262b

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Content/Levels/BattleMap.umap (Stored with Git LFS)

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Content/Levels/MainMenu.umap (Stored with Git LFS)

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Content/UI/Images/Icons/skull.uasset (Stored with Git LFS)

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Content/UI/Images/Icons/target.uasset (Stored with Git LFS)

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@ -46,6 +46,12 @@ public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Unit Info Copy") UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Unit Info Copy")
double Range; double Range;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Unit Info Copy")
bool IsAOE;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Unit Info Copy")
float AOERange;
/** Please add a variable description */ /** Please add a variable description */
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Unit Info Copy") UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Unit Info Copy")
double RangedProjectileSpeed; double RangedProjectileSpeed;

@ -39,6 +39,12 @@ protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Attributes") UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Attributes")
bool IsRanged; bool IsRanged;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Attributes")
bool IsAOE;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Attributes")
float AOERange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Attributes") UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Attributes")
bool IsFlying; bool IsFlying;

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