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absg/Source/SpaceBattler/Public/Wave.h

25 lines
426 B

12 months ago
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UnitInfo.h"
#include "Engine/DataAsset.h"
#include "Wave.generated.h"
/**
*
*/
UCLASS()
class SPACEBATTLER_API UWave : public UPrimaryDataAsset
{
GENERATED_BODY()
public:
TArray<UUnitInfo*> GetUnits();
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere)
TArray<UUnitInfo*> Units;
};