// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UnitInfo.h" #include "Engine/DataAsset.h" #include "Wave.generated.h" /** * */ UCLASS() class SPACEBATTLER_API UWave : public UPrimaryDataAsset { GENERATED_BODY() public: TArray GetUnits(); protected: UPROPERTY(BlueprintReadWrite, EditAnywhere) TArray Units; };