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// Copyright Zelle Games
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "Saveable.generated.h"
// This class does not need to be modified.
UINTERFACE(MinimalAPI)
class USaveable : public UInterface
{
GENERATED_BODY()
};
/**
*
*/
class STREETPUNKZ_API ISaveable
{
GENERATED_BODY()
// Add interface functions to this class. This is the class that will be inherited to implement this interface.
public:
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable)
bool SaveGame();
UFUNCTION(BlueprintImplementableEvent, BlueprintCallable)
bool LoadGame();
};