// Copyright Zelle Games #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "Saveable.generated.h" // This class does not need to be modified. UINTERFACE(MinimalAPI) class USaveable : public UInterface { GENERATED_BODY() }; /** * */ class STREETPUNKZ_API ISaveable { GENERATED_BODY() // Add interface functions to this class. This is the class that will be inherited to implement this interface. public: UFUNCTION(BlueprintImplementableEvent, BlueprintCallable) bool SaveGame(); UFUNCTION(BlueprintImplementableEvent, BlueprintCallable) bool LoadGame(); };