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26 lines
451 B
26 lines
451 B
// Copyright Zelle Games
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#pragma once
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#include "CoreMinimal.h"
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#include "RosterEntry.h"
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#include "Unit.h"
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#include "Subsystems/GameInstanceSubsystem.h"
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#include "RosterSubsystem.generated.h"
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/**
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*
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*/
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UCLASS()
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class STREETPUNKZ_API URosterSubsystem : public UGameInstanceSubsystem
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{
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GENERATED_BODY()
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public:
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const URosterEntry* GetEnemy(int32 ScoreAvailable);
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protected:
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UPROPERTY(BlueprintReadWrite)
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TArray<URosterEntry*> EnemyRoster;
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};
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