// Copyright Zelle Games #pragma once #include "CoreMinimal.h" #include "RosterEntry.h" #include "Unit.h" #include "Subsystems/GameInstanceSubsystem.h" #include "RosterSubsystem.generated.h" /** * */ UCLASS() class STREETPUNKZ_API URosterSubsystem : public UGameInstanceSubsystem { GENERATED_BODY() public: const URosterEntry* GetEnemy(int32 ScoreAvailable); protected: UPROPERTY(BlueprintReadWrite) TArray EnemyRoster; };