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24 lines
401 B
24 lines
401 B
9 months ago
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// Copyright Zelle Games
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#pragma once
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#include "CoreMinimal.h"
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#include "Unit.h"
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#include "RosterEntry.generated.h"
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/**
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*
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*/
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UCLASS(Blueprintable)
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class STREETPUNKZ_API URosterEntry : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, meta=(ExposeOnSpawn))
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TSubclassOf<AUnit> EnemyUnit;
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UPROPERTY(BlueprintReadWrite, meta=(ExposeOnSpawn))
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int32 DifficultyRating;
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};
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