// Copyright Zelle Games #pragma once #include "CoreMinimal.h" #include "Unit.h" #include "RosterEntry.generated.h" /** * */ UCLASS(Blueprintable) class STREETPUNKZ_API URosterEntry : public UObject { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, meta=(ExposeOnSpawn)) TSubclassOf EnemyUnit; UPROPERTY(BlueprintReadWrite, meta=(ExposeOnSpawn)) int32 DifficultyRating; };