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9 months ago
// Copyright Zelle Games
#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/Tasks/BTTask_MoveTo.h"
#include "BTT_MoveToEnemy.generated.h"
/**
*
*/
UCLASS()
class STREETPUNKZ_API UBTT_MoveToEnemy : public UBTTask_MoveTo
{
GENERATED_BODY()
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
};