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18 lines
363 B
18 lines
363 B
9 months ago
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// Copyright Zelle Games
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#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/Tasks/BTTask_MoveTo.h"
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#include "BTT_MoveToEnemy.generated.h"
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/**
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*
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*/
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UCLASS()
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class STREETPUNKZ_API UBTT_MoveToEnemy : public UBTTask_MoveTo
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{
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GENERATED_BODY()
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virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
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};
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