// Copyright Zelle Games #pragma once #include "CoreMinimal.h" #include "BehaviorTree/Tasks/BTTask_MoveTo.h" #include "BTT_MoveToEnemy.generated.h" /** * */ UCLASS() class STREETPUNKZ_API UBTT_MoveToEnemy : public UBTTask_MoveTo { GENERATED_BODY() virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override; };