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absg/Source/SpaceBattler/Public/SelectedUpgrade.h

37 lines
723 B

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Upgrade.h"
#include "SelectedUpgrade.generated.h"
/**
*
*/
UCLASS(BlueprintType)
class SPACEBATTLER_API USelectedUpgrade : public UObject
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable)
UUpgrade* GetUpgradeData() const;
UFUNCTION(BlueprintCallable)
void SetUpgradeData(UUpgrade* UpgradeToAdd);
UFUNCTION(BlueprintCallable)
int32 IncreaseUpgradeLevel();
UFUNCTION(BlueprintCallable)
int32 GetUpgradeLevel() const;
protected:
UPROPERTY(BlueprintReadWrite, meta=(ExposeOnSpawn=true))
UUpgrade* UpgradeData;
UPROPERTY(BlueprintReadWrite)
int32 TimesSelected;
};