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78 lines
2.1 KiB
78 lines
2.1 KiB
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "UnitInfo.generated.h"
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/**
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*
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*/
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UCLASS()
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class SPACEBATTLER_API UUnitInfo : public UPrimaryDataAsset
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{
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GENERATED_BODY()
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public:
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int32 GetTier() const;
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TSubclassOf<AActor> GetCharacterClass() const;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Information")
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FText Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (MultiLine = true), Category="Information")
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FText Description;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Information")
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UTexture2D* Texture2D;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Stats")
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float BaseHP;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Stats")
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float Attack;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Stats")
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float Cooldown;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Attributes")
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bool IsRanged;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Attributes")
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bool IsFlying;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Stats")
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float Range;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Stats")
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float Speed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Information")
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int32 Tier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Classes")
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TSubclassOf<AActor> CharacterClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Melee Info")
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TSubclassOf<UDamageType> MeleeDamageType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Melee Info")
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UAnimMontage* MeleeMontage;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Ranged Info")
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TSubclassOf<AActor> RangedProjectile;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Ranged Info")
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float RangedProjectileSpeed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Ranged Info")
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int32 RangedProjectileAmount;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Ranged Info")
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float RangedProjectileDelay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Ranged Info")
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UAnimMontage* RangedProjectileMontage;
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};
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