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68 lines
1.9 KiB
68 lines
1.9 KiB
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UnitInfo.h"
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#include "GameFramework/Character.h"
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#include "Unit.generated.h"
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UCLASS()
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class SPACEBATTLER_API AUnit : public ACharacter
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{
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GENERATED_BODY()
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public:
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// Sets default values for this character's properties
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AUnit();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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// Called to bind functionality to input
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virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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UUnitInfo* UnitInfo;
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/** Please add a variable description */
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UPROPERTY(BlueprintReadWrite, Category="Unit Info Copy")
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double MaxHP;
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/** Please add a variable description */
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="State")
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double HP;
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/** Please add a variable description */
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Unit Info Copy")
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double Attack;
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/** Please add a variable description */
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Unit Info Copy")
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double Range;
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/** Please add a variable description */
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Unit Info Copy")
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double RangedProjectileSpeed;
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/** Please add a variable description */
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Unit Info Copy")
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double RangedProjectileDelay;
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/** Please add a variable description */
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Unit Info Copy")
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int32 RangedProjectileAmount;
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/** Please add a variable description */
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Unit Info Copy")
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double Cooldown;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="Unit Info Copy")
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TArray<FString> UnitTags;
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};
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