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absg/Source/SpaceBattler/Public/PartySubsystem.h

45 lines
971 B

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UnitInfo.h"
#include "Subsystems/LocalPlayerSubsystem.h"
#include "PartySubsystem.generated.h"
/**
*
*/
UCLASS()
class SPACEBATTLER_API UPartySubsystem : public ULocalPlayerSubsystem
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable)
int32 SpawnParty(float VerticalSpacing, float HorizontalOffset, int NumRows);
UFUNCTION(BlueprintCallable)
void AddToParty(UUnitInfo* UnitInfo);
UFUNCTION(BlueprintCallable)
TMap<UUnitInfo*, int32> GetMembers();
protected:
void SpawnUnits();
UPROPERTY()
TArray<TSubclassOf<AActor>> SpawnQueue;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
TMap<UUnitInfo*, int32> Members;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
UPrimaryDataAsset* SelectedGeneral;
FTimerHandle SpawnTimerHandle;
int32 LastSpawnIndex;
int32 NumRows;
float HorizontalOffset;
float VerticalSpacing;
};