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absg/Source/SpaceBattler/Public/UnitUpgrade.h

23 lines
493 B

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Unit.h"
#include "Upgrade.h"
#include "UnitUpgrade.generated.h"
/**
*
*/
UCLASS(Blueprintable)
class SPACEBATTLER_API UUnitUpgrade : public UUpgrade
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
void ApplyToUnit(AUnit* Unit, int32 UpgradeLevel);
virtual void ApplyToUnit_Implementation(AUnit* Unit, int32 UpgradeLevel);
};