// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Upgrade.h" #include "SelectedUpgrade.generated.h" /** * */ USTRUCT(BlueprintType) struct FSelectedUpgrade { GENERATED_BODY() UPROPERTY(BlueprintReadWrite) UUpgrade* UpgradeData; UPROPERTY(BlueprintReadWrite) int32 TimesSelected; };