// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Loot.generated.h" /** * */ UCLASS(Blueprintable) class SPACEBATTLER_API ULoot : public UObject { GENERATED_BODY() public: ULoot(); UFUNCTION(BlueprintCallable, Blueprintable, BlueprintNativeEvent) void Init(AGameStateBase* GameState); UPROPERTY(BlueprintReadWrite, EditAnywhere) FText Name; UPROPERTY(BlueprintReadWrite, EditAnywhere) FText Description; };