// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UnitInfo.h" #include "PartyMember.generated.h" /** * */ USTRUCT(Blueprintable, BlueprintType) struct SPACEBATTLER_API FPartyMember { GENERATED_BODY() FPartyMember(); explicit FPartyMember(UUnitInfo* InUnitInfo); UPROPERTY(BlueprintReadWrite) UUnitInfo* UnitInfo = nullptr; UPROPERTY(BlueprintReadOnly) int32 Available = 0; UPROPERTY(BlueprintReadOnly) int32 Allocated = 0; };