From f94f555fd31964cfebdddc86482f2f0a5b23a86e Mon Sep 17 00:00:00 2001 From: Jers Date: Sat, 6 Jan 2024 15:29:52 -0600 Subject: [PATCH] Added assaulter --- Content/Audio/Common/bladeslash.uasset | 3 +++ Content/Audio/Units/EM_CQB/swordswing.uasset | 3 +++ Content/Blueprints/BP_PlayerController.uasset | 4 ++-- Content/Blueprints/Units/Common/BP_Unit.uasset | 4 ++-- Content/Blueprints/Units/Common/DT_Blade.uasset | 3 +++ Content/Blueprints/Units/Common/Projectiles/DT_Melee.uasset | 4 ++-- Content/Blueprints/Units/EM_CQB/ABP_EM_CQB.uasset | 3 +++ Content/Blueprints/Units/EM_CQB/BP_EM_CQB.uasset | 3 +++ Content/Blueprints/Units/EM_CQB/DA_EM_CQB.uasset | 4 ++-- Content/Blueprints/Units/EM_CQB/M_Attack.uasset | 3 +++ Content/Blueprints/Units/M_Mite/BP_Mite.uasset | 4 ++-- Content/Blueprints/Units/M_Mite/DA_M_Mite.uasset | 4 ++-- Content/Blueprints/Units/M_Mite/SC_Impact.uasset | 4 ++-- Content/Levels/MainMenu.umap | 2 +- Content/Models/PlayerUnits/ExoCQB/IKR_CQB.uasset | 3 +++ .../Models/PlayerUnits/ExoCQB/Materials/ArmorBase.uasset | 3 +++ .../Models/PlayerUnits/ExoCQB/Materials/ArmorShell.uasset | 3 +++ Content/Models/PlayerUnits/ExoCQB/Materials/Blade.uasset | 3 +++ Content/Models/PlayerUnits/ExoCQB/Materials/Boots.uasset | 3 +++ Content/Models/PlayerUnits/ExoCQB/Materials/Handle.uasset | 3 +++ .../Models/PlayerUnits/ExoCQB/Materials/HelmetBase.uasset | 3 +++ Content/Models/PlayerUnits/ExoCQB/Materials/Tank.uasset | 3 +++ Content/Models/PlayerUnits/ExoCQB/Materials/Visor.uasset | 3 +++ Content/Models/PlayerUnits/ExoCQB/Rifle_Idle.uasset | 3 +++ Content/Models/PlayerUnits/ExoCQB/Rig_CQB.uasset | 3 +++ Content/Models/PlayerUnits/ExoCQB/Run_With_Sword.uasset | 3 +++ .../Models/PlayerUnits/ExoCQB/Sword_And_Shield_Slash.uasset | 3 +++ .../ExoCQB/Textures/exocqb_ArmorBase_BaseColor.uasset | 3 +++ .../ExoCQB/Textures/exocqb_ArmorBase_Normal.uasset | 3 +++ .../exocqb_ArmorBase_OcclusionRoughnessMetallic.uasset | 3 +++ .../ExoCQB/Textures/exocqb_ArmorShell_BaseColor.uasset | 3 +++ .../ExoCQB/Textures/exocqb_ArmorShell_Normal.uasset | 3 +++ .../exocqb_ArmorShell_OcclusionRoughnessMetallic.uasset | 3 +++ .../ExoCQB/Textures/exocqb_Blade_BaseColor.uasset | 3 +++ .../ExoCQB/Textures/exocqb_Blade_Emissive.uasset | 3 +++ .../PlayerUnits/ExoCQB/Textures/exocqb_Blade_Normal.uasset | 3 +++ .../Textures/exocqb_Blade_OcclusionRoughnessMetallic.uasset | 3 +++ .../ExoCQB/Textures/exocqb_Boots_BaseColor.uasset | 3 +++ .../PlayerUnits/ExoCQB/Textures/exocqb_Boots_Normal.uasset | 3 +++ .../Textures/exocqb_Boots_OcclusionRoughnessMetallic.uasset | 3 +++ .../ExoCQB/Textures/exocqb_Handle_BaseColor.uasset | 3 +++ .../ExoCQB/Textures/exocqb_Handle_Emissive.uasset | 3 +++ .../PlayerUnits/ExoCQB/Textures/exocqb_Handle_Normal.uasset | 3 +++ .../exocqb_Handle_OcclusionRoughnessMetallic.uasset | 3 +++ .../ExoCQB/Textures/exocqb_HelmetBase_BaseColor.uasset | 3 +++ .../ExoCQB/Textures/exocqb_HelmetBase_Normal.uasset | 3 +++ .../exocqb_HelmetBase_OcclusionRoughnessMetallic.uasset | 3 +++ .../ExoCQB/Textures/exocqb_Tank_BaseColor.uasset | 3 +++ .../PlayerUnits/ExoCQB/Textures/exocqb_Tank_Normal.uasset | 3 +++ .../Textures/exocqb_Tank_OcclusionRoughnessMetallic.uasset | 3 +++ .../ExoCQB/Textures/exocqb_Visor_BaseColor.uasset | 3 +++ .../PlayerUnits/ExoCQB/Textures/exocqb_Visor_Normal.uasset | 3 +++ .../Textures/exocqb_Visor_OcclusionRoughnessMetallic.uasset | 3 +++ Content/Models/PlayerUnits/ExoCQB/exocqb.uasset | 3 +++ .../Models/PlayerUnits/ExoCQB/exocqb_PhysicsAsset.uasset | 3 +++ Content/Models/PlayerUnits/ExoCQB/exocqb_Skeleton.uasset | 3 +++ Content/Models/YBot/Run_With_Sword.uasset | 3 +++ Content/Models/YBot/Sword_And_Shield_Slash.uasset | 3 +++ Source/SpaceBattler/Public/UnitInfo.h | 6 ++++++ 59 files changed, 171 insertions(+), 15 deletions(-) create mode 100644 Content/Audio/Common/bladeslash.uasset create mode 100644 Content/Audio/Units/EM_CQB/swordswing.uasset create mode 100644 Content/Blueprints/Units/Common/DT_Blade.uasset create mode 100644 Content/Blueprints/Units/EM_CQB/ABP_EM_CQB.uasset create mode 100644 Content/Blueprints/Units/EM_CQB/BP_EM_CQB.uasset create mode 100644 Content/Blueprints/Units/EM_CQB/M_Attack.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/IKR_CQB.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Materials/ArmorBase.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Materials/ArmorShell.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Materials/Blade.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Materials/Boots.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Materials/Handle.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Materials/HelmetBase.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Materials/Tank.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Materials/Visor.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Rifle_Idle.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Rig_CQB.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Run_With_Sword.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Sword_And_Shield_Slash.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_ArmorBase_BaseColor.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_ArmorBase_Normal.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_ArmorBase_OcclusionRoughnessMetallic.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_ArmorShell_BaseColor.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_ArmorShell_Normal.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_ArmorShell_OcclusionRoughnessMetallic.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Blade_BaseColor.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Blade_Emissive.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Blade_Normal.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Blade_OcclusionRoughnessMetallic.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Boots_BaseColor.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Boots_Normal.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Boots_OcclusionRoughnessMetallic.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Handle_BaseColor.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Handle_Emissive.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Handle_Normal.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Handle_OcclusionRoughnessMetallic.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_HelmetBase_BaseColor.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_HelmetBase_Normal.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_HelmetBase_OcclusionRoughnessMetallic.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Tank_BaseColor.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Tank_Normal.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Tank_OcclusionRoughnessMetallic.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Visor_BaseColor.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Visor_Normal.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/Textures/exocqb_Visor_OcclusionRoughnessMetallic.uasset create mode 100644 Content/Models/PlayerUnits/ExoCQB/exocqb.uasset create mode 100644 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