From f6f3f7155a7464f44349f5ee14eff69f15ad8161 Mon Sep 17 00:00:00 2001 From: Jers Date: Sat, 13 Jan 2024 00:38:43 -0600 Subject: [PATCH] Added the full workflow for interwaves. --- Config/DefaultEngine.ini | 11 +++++++++-- Content/Blueprints/BP_GameState.uasset | 4 ++-- Content/Blueprints/BP_PlayerController.uasset | 4 ++-- .../Levels/WavesInvasion/Invasion_Wave1.uasset | 4 ++-- Content/Blueprints/UI/Components/WBP_Window.uasset | 4 ++-- .../UI/VictoryScreen/WBP_Victory_Screen.uasset | 3 +++ .../Units/Common/AI/BTTask_MoveToClosestEnemy.uasset | 4 ++-- Content/Blueprints/Units/Common/BP_Unit.uasset | 4 ++-- .../Common/Projectiles/BP_Projectile_Basic.uasset | 4 ++-- Content/Blueprints/Units/EM_CQB/BP_EM_CQB.uasset | 4 ++-- Content/Blueprints/Units/EM_CQB/DA_EM_CQB.uasset | 2 +- .../Units/EM_Rifleman/BP_EM_Rifleman.uasset | 4 ++-- Content/Blueprints/Units/M_Mite/BP_Mite.uasset | 4 ++-- Content/Blueprints/Units/M_Wyrm/BP_Wyrm.uasset | 4 ++-- .../Blueprints/Units/M_Wyrm/BP_Wyrm_Projectile.uasset | 4 ++-- Content/Levels/MainMenu.umap | 2 +- .../Models/PlayerUnits/ExoCQB/Materials/Blade.uasset | 4 ++-- 17 files changed, 40 insertions(+), 30 deletions(-) create mode 100644 Content/Blueprints/UI/VictoryScreen/WBP_Victory_Screen.uasset diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 380514b..0c5d141 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -114,8 +114,15 @@ ManualIPAddress= +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") -+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="Player") -+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="Enemy") ++Profiles=(Name="EnemyUnit",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Enemy",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PlayerProjectile")),HelpMessage="Needs description") ++Profiles=(Name="PlayerUnit",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Player",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="EnemyProjectile")),HelpMessage="Needs description") ++Profiles=(Name="EnemyProjectile",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="EnemyProjectile",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Player")),HelpMessage="Needs description") ++Profiles=(Name="PlayerProjectile",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PlayerProjectile",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Enemy")),HelpMessage="Needs description") ++Profiles=(Name="CharacterCapsule",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Needs description") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Player") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="Enemy") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="PlayerProjectile") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="EnemyProjectile") -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") diff --git a/Content/Blueprints/BP_GameState.uasset b/Content/Blueprints/BP_GameState.uasset index b90a63f..d3a4393 100644 --- a/Content/Blueprints/BP_GameState.uasset +++ b/Content/Blueprints/BP_GameState.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:01ebaf81743c40b51084eb7cfb0970a2d5a6a3173449240473bbbdbb2ecb63e4 -size 206123 +oid sha256:dac78754f689f50a8de2004925f3dc8aee483da2265d658b269a2ca2e7a00e92 +size 227661 diff --git a/Content/Blueprints/BP_PlayerController.uasset b/Content/Blueprints/BP_PlayerController.uasset index 82385ef..7241f5d 100644 --- a/Content/Blueprints/BP_PlayerController.uasset +++ b/Content/Blueprints/BP_PlayerController.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2e2f36a1f60f17c953f05438cca5deba3e335bd48daee1569c4d15f00ebc9fb7 -size 325882 +oid sha256:9f03d94ac0052e3fc51a5ccac164c7c59c5685b3fad751ae81cbdfec17223c89 +size 382308 diff --git a/Content/Blueprints/Levels/WavesInvasion/Invasion_Wave1.uasset b/Content/Blueprints/Levels/WavesInvasion/Invasion_Wave1.uasset index 27c2d5e..86b31ad 100644 --- a/Content/Blueprints/Levels/WavesInvasion/Invasion_Wave1.uasset +++ b/Content/Blueprints/Levels/WavesInvasion/Invasion_Wave1.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:531b34d0148d969244fdaf319c81c4d4b1e762f083e5bee66067fb72f76561ad -size 1883 +oid sha256:c64af14023bebea3136f759532046adbde0f2cbcb25f57684f94cf1fc5a163a3 +size 1911 diff --git a/Content/Blueprints/UI/Components/WBP_Window.uasset b/Content/Blueprints/UI/Components/WBP_Window.uasset index 9561e48..8923656 100644 --- a/Content/Blueprints/UI/Components/WBP_Window.uasset +++ b/Content/Blueprints/UI/Components/WBP_Window.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c7394b82cf26af9a0f1714f01f58117ec855c47d081a96690ebf8a9cd623364b -size 55191 +oid sha256:853181a04769151c0d2003461a79010c00e74664b48cf08d310f7961a851edc1 +size 55657 diff --git a/Content/Blueprints/UI/VictoryScreen/WBP_Victory_Screen.uasset b/Content/Blueprints/UI/VictoryScreen/WBP_Victory_Screen.uasset new file mode 100644 index 0000000..82d6eac --- /dev/null +++ b/Content/Blueprints/UI/VictoryScreen/WBP_Victory_Screen.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2a8287636bd5a028564a2a9c1a35ccc8a98932f63ef5c43c545afba161513979 +size 47291 diff --git a/Content/Blueprints/Units/Common/AI/BTTask_MoveToClosestEnemy.uasset b/Content/Blueprints/Units/Common/AI/BTTask_MoveToClosestEnemy.uasset index 5bc3d9a..f86457d 100644 --- a/Content/Blueprints/Units/Common/AI/BTTask_MoveToClosestEnemy.uasset +++ b/Content/Blueprints/Units/Common/AI/BTTask_MoveToClosestEnemy.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:eaae25d3edbc4fd23cd1a87b1eb569c17dcb073e216d68664f2ed4113869a260 -size 249756 +oid sha256:50d37913cf276c77297b356e66695104e4ae24cf4335e44b053cea4d8d31135f +size 262697 diff --git a/Content/Blueprints/Units/Common/BP_Unit.uasset b/Content/Blueprints/Units/Common/BP_Unit.uasset index f539fce..450c8f5 100644 --- a/Content/Blueprints/Units/Common/BP_Unit.uasset +++ b/Content/Blueprints/Units/Common/BP_Unit.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cc3592e5f4014a5f8b1c1042ce06368b9aaaef4fcaa2554d0cca33b75e94f115 -size 526925 +oid sha256:a6c365e0d3cd0536b03a5217f1ba4d6f7e56bd72f7d402823a34b96cc2408c52 +size 524208 diff --git a/Content/Blueprints/Units/Common/Projectiles/BP_Projectile_Basic.uasset b/Content/Blueprints/Units/Common/Projectiles/BP_Projectile_Basic.uasset index 453d9d8..76be613 100644 --- a/Content/Blueprints/Units/Common/Projectiles/BP_Projectile_Basic.uasset +++ b/Content/Blueprints/Units/Common/Projectiles/BP_Projectile_Basic.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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