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b/Content/UI/arial_narrow_7_Font.uasset new file mode 100644 index 0000000..a7b5eeb --- /dev/null +++ b/Content/UI/arial_narrow_7_Font.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6a40a10e0ef4db097dcfb185ca84ee4df3413d08caafcbbfaebb693560f09157 +size 6613 diff --git a/Source/SpaceBattler/Private/PartySubsystem.cpp b/Source/SpaceBattler/Private/PartySubsystem.cpp index b5851d3..aa7de1d 100644 --- a/Source/SpaceBattler/Private/PartySubsystem.cpp +++ b/Source/SpaceBattler/Private/PartySubsystem.cpp @@ -67,7 +67,7 @@ void UPartySubsystem::SpawnUnits() FActorSpawnParameters SpawnActorParameters = {}; SpawnActorParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn; - FVector Location = FVector( VerticalSpacing * i - VerticalSpacing, -HorizontalOffset, 0); + FVector Location = FVector( VerticalSpacing * i - VerticalSpacing, -HorizontalOffset * CurrentColumn, 0); GetWorld()->SpawnActor(SpawnQueue[i + LastSpawnIndex], &Location, nullptr, SpawnActorParameters); } diff --git a/Source/SpaceBattler/Private/SBPlayerController.cpp b/Source/SpaceBattler/Private/SBPlayerController.cpp deleted file mode 100644 index 20ffbba..0000000 --- a/Source/SpaceBattler/Private/SBPlayerController.cpp +++ /dev/null @@ -1,4 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - - -#include "SBPlayerController.h" diff --git a/Source/SpaceBattler/Public/PartySubsystem.h b/Source/SpaceBattler/Public/PartySubsystem.h index eda2845..ba94322 100644 --- a/Source/SpaceBattler/Public/PartySubsystem.h +++ b/Source/SpaceBattler/Public/PartySubsystem.h @@ -32,31 +32,31 @@ public: void SetCredits(int32 Amount); UFUNCTION(BlueprintCallable) - void SetMemberUnitInfo(FPartyMember& Member, UUnitInfo* UnitInfo); + void SetMemberUnitInfo(UPARAM(ref) FPartyMember& Member, UUnitInfo* UnitInfo); UFUNCTION(BlueprintCallable) - bool AllocateMember(FPartyMember& Member); + bool AllocateMember(UPARAM(ref) FPartyMember& Member); UFUNCTION(BlueprintCallable) - bool DeallocateMember(FPartyMember& Member); + bool DeallocateMember(UPARAM(ref) FPartyMember& Member); UFUNCTION(BlueprintCallable) - void SetMemberMax(FPartyMember& Member); + void SetMemberMax(UPARAM(ref) FPartyMember& Member); UFUNCTION(BlueprintCallable) - void ClearMember(FPartyMember& Member); + void ClearMember(UPARAM(ref) FPartyMember& Member); UFUNCTION(BlueprintCallable) - void SetMemberAvailable(FPartyMember& Member,int32 const Amount); + void SetMemberAvailable(UPARAM(ref) FPartyMember& Member,int32 const Amount); UFUNCTION(BlueprintCallable) - int32 GetMemberAvailable(FPartyMember& Member) const; + int32 GetMemberAvailable(UPARAM(ref) FPartyMember& Member) const; UFUNCTION(BlueprintCallable) - int32 GetMemberAllocated(FPartyMember& Member) const; + int32 GetMemberAllocated(UPARAM(ref) FPartyMember& Member) const; UFUNCTION(BlueprintCallable) - UUnitInfo* GetMemberUnitInfo(FPartyMember& Member) const; + UUnitInfo* GetMemberUnitInfo(UPARAM(ref) FPartyMember& Member) const; protected: void SpawnUnits(); diff --git a/Source/SpaceBattler/Public/SBPlayerController.h b/Source/SpaceBattler/Public/SBPlayerController.h deleted file mode 100644 index 986fdcc..0000000 --- a/Source/SpaceBattler/Public/SBPlayerController.h +++ /dev/null @@ -1,16 +0,0 @@ -// Fill out your copyright notice in the Description page of Project Settings. - -#pragma once - -#include "CoreMinimal.h" -#include "GameFramework/PlayerController.h" -#include "SBPlayerController.generated.h" - -/** - * - */ -UCLASS() -class SPACEBATTLER_API ASBPlayerController : public APlayerController -{ - GENERATED_BODY() -}; diff --git a/Source/SpaceBattler/Public/WaveSubsystem.h b/Source/SpaceBattler/Public/WaveSubsystem.h index b2c56ef..9f74aea 100644 --- a/Source/SpaceBattler/Public/WaveSubsystem.h +++ b/Source/SpaceBattler/Public/WaveSubsystem.h @@ -32,6 +32,9 @@ protected: UPROPERTY() TArray SpawnQueue; + + UPROPERTY(BlueprintReadWrite) + UPrimaryDataAsset* SelectedStage; FTimerHandle SpawnTimerHandle; int32 NumRows;