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sha256:4e24e150801d56cb71c2392f77a47b230538c60ac86e41cc2b8832b371c36fa2 +size 129995 diff --git a/Source/SpaceBattler/Private/PartySubsystem.cpp b/Source/SpaceBattler/Private/PartySubsystem.cpp index aa7de1d..2f038a7 100644 --- a/Source/SpaceBattler/Private/PartySubsystem.cpp +++ b/Source/SpaceBattler/Private/PartySubsystem.cpp @@ -67,7 +67,7 @@ void UPartySubsystem::SpawnUnits() FActorSpawnParameters SpawnActorParameters = {}; SpawnActorParameters.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn; - FVector Location = FVector( VerticalSpacing * i - VerticalSpacing, -HorizontalOffset * CurrentColumn, 0); + FVector Location = FVector( VerticalSpacing * i - VerticalSpacing, -HorizontalOffset * CurrentColumn, 1000); GetWorld()->SpawnActor(SpawnQueue[i + LastSpawnIndex], &Location, nullptr, SpawnActorParameters); }