From 056d24a908b631b9ec8b3d118ad2fa7b387f7064 Mon Sep 17 00:00:00 2001 From: Jers Date: Sun, 11 Feb 2024 16:44:12 -0600 Subject: [PATCH] Added light mech, drop troopers, ability cooldowns --- Content/Blueprints/Abilities/BP_Ability.uasset | 4 ++-- Content/Blueprints/Abilities/BP_StrafingRun.uasset | 4 ++-- Content/Blueprints/Abilities/C_AbilitySystem.uasset | 4 ++-- Content/Blueprints/Abilities/PDA_Ability.uasset | 4 ++-- Content/Blueprints/BP_PlayerController.uasset | 4 ++-- Content/Blueprints/BP_PlayerPawn.uasset | 4 ++-- Content/Blueprints/Niagra/Jetengine/N_JetBlast.uasset | 3 +++ Content/Blueprints/UI/AbilityButtonBase.uasset | 4 ++-- Content/Blueprints/UI/BattleUI/WBP_BattleUI.uasset | 4 ++-- Content/Blueprints/Units/Common/BP_Unit.uasset | 4 ++-- Content/Blueprints/Units/EM_LightMech/ABP_LightMech.uasset | 3 +++ Content/Blueprints/Units/EM_LightMech/BP_LightMech.uasset | 3 +++ .../Blueprints/Units/EM_LightMech/M_LightMechAttack.uasset | 3 +++ Content/Blueprints/Units/EM_LightMech/N_Autocannon.uasset | 3 +++ Content/Blueprints/Units/EM_Scout/BP_Scout.uasset | 4 ++-- Content/Data/Abilities/DA_StrafingRun.uasset | 4 ++-- Content/Data/PlayerUnits/DA_LightMech.uasset | 3 +++ Content/Data/PlayerUnits/DA_Scout.uasset | 4 ++-- Content/Levels/BattleMap.umap | 2 +- Content/Levels/MainMenu.umap | 2 +- Content/Models/PlayerUnits/LightMech/Base.uasset | 3 +++ Content/Models/PlayerUnits/LightMech/Glass.uasset | 3 +++ Content/Models/PlayerUnits/LightMech/lightmech.uasset | 3 +++ .../Models/PlayerUnits/LightMech/lightmech_Anim_Idle.uasset | 3 +++ .../Models/PlayerUnits/LightMech/lightmech_Anim_Run.uasset | 3 +++ .../PlayerUnits/LightMech/lightmech_Base_BaseColor.uasset | 3 +++ .../Models/PlayerUnits/LightMech/lightmech_Base_Normal.uasset | 3 +++ .../lightmech_Base_OcclusionRoughnessMetallic.uasset | 3 +++ .../PlayerUnits/LightMech/lightmech_Glass_BaseColor.uasset | 3 +++ .../PlayerUnits/LightMech/lightmech_Glass_Normal.uasset | 3 +++ .../lightmech_Glass_OcclusionRoughnessMetallic.uasset | 3 +++ .../PlayerUnits/LightMech/lightmech_PhysicsAsset.uasset | 3 +++ .../Models/PlayerUnits/LightMech/lightmech_Skeleton.uasset | 3 +++ Content/Textures/ExplosionMedium/ExplosionMedium.uasset | 3 +++ Content/Textures/ExplosionMedium/N_ExplosionMedium.uasset | 3 +++ Content/Textures/ExplosionMedium/Untitled_render_all.uasset | 3 +++ Content/Textures/FireSmall/FireSmall.uasset | 3 +++ Content/Textures/FireSmall/Fire_render_all.uasset | 3 +++ Source/SpaceBattler/Public/UpgradeSubsystem.h | 3 +++ 39 files changed, 101 insertions(+), 26 deletions(-) create mode 100644 Content/Blueprints/Niagra/Jetengine/N_JetBlast.uasset create mode 100644 Content/Blueprints/Units/EM_LightMech/ABP_LightMech.uasset create mode 100644 Content/Blueprints/Units/EM_LightMech/BP_LightMech.uasset create mode 100644 Content/Blueprints/Units/EM_LightMech/M_LightMechAttack.uasset create mode 100644 Content/Blueprints/Units/EM_LightMech/N_Autocannon.uasset create mode 100644 Content/Data/PlayerUnits/DA_LightMech.uasset create mode 100644 Content/Models/PlayerUnits/LightMech/Base.uasset create mode 100644 Content/Models/PlayerUnits/LightMech/Glass.uasset create mode 100644 Content/Models/PlayerUnits/LightMech/lightmech.uasset create mode 100644 Content/Models/PlayerUnits/LightMech/lightmech_Anim_Idle.uasset create mode 100644 Content/Models/PlayerUnits/LightMech/lightmech_Anim_Run.uasset create mode 100644 Content/Models/PlayerUnits/LightMech/lightmech_Base_BaseColor.uasset create mode 100644 Content/Models/PlayerUnits/LightMech/lightmech_Base_Normal.uasset create mode 100644 Content/Models/PlayerUnits/LightMech/lightmech_Base_OcclusionRoughnessMetallic.uasset create mode 100644 Content/Models/PlayerUnits/LightMech/lightmech_Glass_BaseColor.uasset create mode 100644 Content/Models/PlayerUnits/LightMech/lightmech_Glass_Normal.uasset create mode 100644 Content/Models/PlayerUnits/LightMech/lightmech_Glass_OcclusionRoughnessMetallic.uasset create mode 100644 Content/Models/PlayerUnits/LightMech/lightmech_PhysicsAsset.uasset create mode 100644 Content/Models/PlayerUnits/LightMech/lightmech_Skeleton.uasset create mode 100644 Content/Textures/ExplosionMedium/ExplosionMedium.uasset create mode 100644 Content/Textures/ExplosionMedium/N_ExplosionMedium.uasset create mode 100644 Content/Textures/ExplosionMedium/Untitled_render_all.uasset create mode 100644 Content/Textures/FireSmall/FireSmall.uasset create mode 100644 Content/Textures/FireSmall/Fire_render_all.uasset diff --git a/Content/Blueprints/Abilities/BP_Ability.uasset b/Content/Blueprints/Abilities/BP_Ability.uasset index 356ebeb..2bcde27 100644 --- a/Content/Blueprints/Abilities/BP_Ability.uasset +++ b/Content/Blueprints/Abilities/BP_Ability.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:21859429a0fbc6b0b26fffd7d24c6844cf004be3689459194eacf36894c19675 -size 35636 +oid sha256:f71682f4f9ea08985b4bec3fced675897eb38003f519fe28087608555af6e37a 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+size 108205 diff --git a/Content/Blueprints/Abilities/PDA_Ability.uasset b/Content/Blueprints/Abilities/PDA_Ability.uasset index b4f4fac..d9667b0 100644 --- a/Content/Blueprints/Abilities/PDA_Ability.uasset +++ b/Content/Blueprints/Abilities/PDA_Ability.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f1a28a68249faacdb53b69c6336293d85339a5297d16516b311197dfc1dc2c6a -size 14543 +oid sha256:1c98e43ae1146fecccadf5140b6e1120617c7f4c4bc1cd93e9fa8c5293cdcc4e +size 16452 diff --git a/Content/Blueprints/BP_PlayerController.uasset b/Content/Blueprints/BP_PlayerController.uasset index 0859fe6..6409b1a 100644 --- a/Content/Blueprints/BP_PlayerController.uasset +++ b/Content/Blueprints/BP_PlayerController.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d64b5621b6bfa316b4c5405f54f7f8a5424e5222f1fbb2adc6f5ccde4a8c74a6 -size 505827 +oid sha256:0de3f101d0b207a0328b03c8d87d4998fe2b7b6d37fd593c253164dee87a1855 +size 508776 diff --git a/Content/Blueprints/BP_PlayerPawn.uasset b/Content/Blueprints/BP_PlayerPawn.uasset index e181f0d..ef0b7c8 100644 --- a/Content/Blueprints/BP_PlayerPawn.uasset +++ b/Content/Blueprints/BP_PlayerPawn.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:14bc1642019eec3d0aba7f3d930fb1e6ba31d4af32de4930f63ea14feb89732e -size 33883 +oid sha256:f07483d45200334a302704d969362b318305ceb350beb270458a405ab4decd79 +size 63301 diff --git a/Content/Blueprints/Niagra/Jetengine/N_JetBlast.uasset b/Content/Blueprints/Niagra/Jetengine/N_JetBlast.uasset new file mode 100644 index 0000000..cde8927 --- /dev/null +++ b/Content/Blueprints/Niagra/Jetengine/N_JetBlast.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d79c44f11eb4c67bc2158d34ec2d922a19c22f9f090be40243a6a760f4997985 +size 516248 diff --git a/Content/Blueprints/UI/AbilityButtonBase.uasset b/Content/Blueprints/UI/AbilityButtonBase.uasset index 33602b5..2be1402 100644 --- 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sha256:9d7ab3a7fb830bf573ffd82d1a65bb5360c70db8e4450fdac7557fd3eb47dba1 +size 980553 diff --git a/Content/Textures/ExplosionMedium/Untitled_render_all.uasset b/Content/Textures/ExplosionMedium/Untitled_render_all.uasset new file mode 100644 index 0000000..d9e1c53 --- /dev/null +++ b/Content/Textures/ExplosionMedium/Untitled_render_all.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3dfc982ed91bc3071680483702fd1923ab77af081fc4f7bfdeb6859931b4e78a +size 16791371 diff --git a/Content/Textures/FireSmall/FireSmall.uasset b/Content/Textures/FireSmall/FireSmall.uasset new file mode 100644 index 0000000..ce3f49c --- /dev/null +++ b/Content/Textures/FireSmall/FireSmall.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:72dd1fd6c030d6b4b124cadb89c6ce545c4247ea03c60c246f92bb4610c5c99c +size 13810 diff --git a/Content/Textures/FireSmall/Fire_render_all.uasset b/Content/Textures/FireSmall/Fire_render_all.uasset new file mode 100644 index 0000000..e651060 --- /dev/null +++ b/Content/Textures/FireSmall/Fire_render_all.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7d72a40a5e49cc9cd62f83735fe0a66c2efa05dfc5e4e8dd2d7d0315d1dd8634 +size 4205193 diff --git a/Source/SpaceBattler/Public/UpgradeSubsystem.h b/Source/SpaceBattler/Public/UpgradeSubsystem.h index 3cc7b4a..7d83c68 100644 --- a/Source/SpaceBattler/Public/UpgradeSubsystem.h +++ b/Source/SpaceBattler/Public/UpgradeSubsystem.h @@ -32,4 +32,7 @@ protected: UPROPERTY(BlueprintReadWrite) TArray SelectedUpgrades; + + UPROPERTY(BlueprintReadWrite) + int32 MaxUnits; };