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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UnitInfo.h"
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#include "Engine/DataAsset.h"
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#include "Wave.generated.h"
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/**
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*
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*/
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UCLASS(Blueprintable)
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class SPACEBATTLER_API UWave : public UPrimaryDataAsset
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{
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GENERATED_BODY()
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public:
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TArray<UUnitInfo*> GetUnits();
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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TArray<UUnitInfo*> Units;
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};
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