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absg/Source/SpaceBattler/Public/Loot.h

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528 B

12 months ago
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Loot.generated.h"
/**
*
*/
UCLASS(Blueprintable)
class SPACEBATTLER_API ULoot : public UObject
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Blueprintable, BlueprintNativeEvent)
void Init(AGameStateBase* GameState, APlayerController* PlayerController);
12 months ago
UPROPERTY(BlueprintReadWrite, EditAnywhere)
FText Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
FText Description;
};