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31 lines
576 B
31 lines
576 B
10 months ago
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "UpgradeSubsystem.h"
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#include "UnitUpgrade.h"
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void UUpgradeSubsystem::ApplyUnitUpgrades(AUnit* Unit)
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{
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for (const auto Upgrade : SelectedUpgrades)
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{
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UUnitUpgrade* UnitUpgrade = Cast<UUnitUpgrade>(Upgrade.UpgradeData);
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if(UnitUpgrade != nullptr)
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{
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for (const FString Tag : Upgrade.UpgradeData->GetApplicableTags())
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{
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if(Unit->UnitTags.Contains(Tag))
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{
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UnitUpgrade->ApplyToUnit(Unit);
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}
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}
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}
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}
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}
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void UUpgradeSubsystem::ApplyGlobalUpgrades()
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{
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}
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