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40 lines
804 B
40 lines
804 B
12 months ago
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Subsystems/GameInstanceSubsystem.h"
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#include "StateMachineSubsystem.generated.h"
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UENUM(BlueprintType)
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enum class EGameState : uint8
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{
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MainMenu,
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Battle,
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BattleMenu,
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GameOver,
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Victory
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};
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FStateChangedDelegate, EGameState, NewState);
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/**
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*
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*/
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UCLASS()
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class SPACEBATTLER_API UStateMachineSubsystem : public UGameInstanceSubsystem
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{
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GENERATED_BODY()
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public:
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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UFUNCTION(BlueprintCallable)
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bool ChangeState(EGameState NewState);
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UPROPERTY(BlueprintAssignable)
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FStateChangedDelegate StateChangedDelegate;
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protected:
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EGameState CurrentState;
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};
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