You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
70 lines
1.4 KiB
70 lines
1.4 KiB
12 months ago
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||
|
|
||
|
|
||
|
#include "PartySubsystem.h"
|
||
|
|
||
|
void UPartySubsystem::AddToParty(UUnitInfo* UnitInfo)
|
||
|
{
|
||
|
for (TPair<UUnitInfo*, int32> &Unit : Members)
|
||
|
{
|
||
|
if(Unit.Key->GetClass() == UnitInfo->GetClass())
|
||
|
{
|
||
|
Unit.Value++;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
TMap<UUnitInfo*, int32> UPartySubsystem::GetMembers()
|
||
|
{
|
||
|
return Members;
|
||
|
}
|
||
|
|
||
|
int32 UPartySubsystem::SpawnParty(float InVerticalSpacing, float InHorizontalOffset, int InNumRows)
|
||
|
{
|
||
|
this->VerticalSpacing = InVerticalSpacing;
|
||
|
this->HorizontalOffset = InHorizontalOffset;
|
||
|
this->NumRows = InNumRows;
|
||
|
|
||
|
GetMembers().KeySort([](const UUnitInfo& A, const UUnitInfo& B)
|
||
|
{
|
||
|
return A.GetTier() < B.GetTier();
|
||
|
});
|
||
|
|
||
|
for (TPair<UUnitInfo*, int32> &Unit : GetMembers())
|
||
|
{
|
||
|
for(auto i = 0; i < Unit.Value; i++)
|
||
|
{
|
||
|
SpawnQueue.Add(Unit.Key->GetCharacterClass());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
auto NumUnits= SpawnQueue.Num();
|
||
|
|
||
|
SpawnUnits();
|
||
|
GetWorld()->GetTimerManager().SetTimer(
|
||
|
SpawnTimerHandle,
|
||
|
this,
|
||
|
&UPartySubsystem::SpawnUnits,
|
||
|
0.5f,
|
||
|
true);
|
||
|
|
||
|
return NumUnits;
|
||
|
}
|
||
|
|
||
|
void UPartySubsystem::SpawnUnits()
|
||
|
{
|
||
|
for(auto i = 0; i < NumRows; i++)
|
||
|
{
|
||
|
if(i + LastSpawnIndex >= SpawnQueue.Num())
|
||
|
{
|
||
|
GetWorld()->GetTimerManager().ClearTimer(SpawnTimerHandle);
|
||
|
return;
|
||
|
}
|
||
|
FVector Location = FVector(VerticalSpacing * i - VerticalSpacing, -HorizontalOffset, 0);
|
||
|
GetWorld()->SpawnActor(SpawnQueue[i + LastSpawnIndex], &Location);
|
||
|
}
|
||
|
|
||
|
LastSpawnIndex += NumRows;
|
||
|
}
|