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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Loot.generated.h"
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/**
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*
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*/
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UCLASS(Blueprintable)
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class SPACEBATTLER_API ULoot : public UObject
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, Blueprintable, BlueprintNativeEvent)
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void Init(AGameStateBase* GameState, APlayerController* PlayerController);
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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FText Name;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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FText Description;
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};
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