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absg/Source/SpaceBattler/Public/UnitInfo.h

48 lines
991 B

12 months ago
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "UnitInfo.generated.h"
/**
*
*/
UCLASS()
class SPACEBATTLER_API UUnitInfo : public UPrimaryDataAsset
{
GENERATED_BODY()
public:
int32 GetTier() const;
TSubclassOf<AActor> GetCharacterClass() const;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere)
FText Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (MultiLine = true))
FText Description;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
UTexture2D* Texture2D;
12 months ago
UPROPERTY(BlueprintReadWrite, EditAnywhere)
float BaseHP;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
float Attack;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
float Cooldown;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
bool IsRanged;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
int32 Tier;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
TSubclassOf<AActor> CharacterClass;
};