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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Equipment.h"
#include "Weapon.generated.h"
/**
*
*/
UCLASS()
class STREETPUNKZ_API AWeapon : public AEquipment
{
GENERATED_BODY()
protected:
UPROPERTY(BlueprintReadWrite, Category="Components")
TObjectPtr<UStaticMeshComponent> StaticMesh;
public:
UPROPERTY(BlueprintReadWrite, Category="Stats")
float Attack;
};