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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Equipment.generated.h"
UCLASS()
class STREETPUNKZ_API AEquipment : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AEquipment();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
UPROPERTY(BlueprintReadWrite, Category="Equipment Info")
FText Name;
UPROPERTY(BlueprintReadWrite, Category="Equipment Info")
FText Description;
UPROPERTY(BlueprintReadWrite, Category="Equipment Info")
int32 Cost;
};