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31 lines
601 B
31 lines
601 B
// Copyright Zelle Games
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "Saveable.generated.h"
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// This class does not need to be modified.
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UINTERFACE(MinimalAPI)
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class USaveable : public UInterface
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{
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GENERATED_BODY()
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};
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/**
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*
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*/
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class STREETPUNKZ_API ISaveable
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{
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GENERATED_BODY()
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// Add interface functions to this class. This is the class that will be inherited to implement this interface.
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public:
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UFUNCTION(BlueprintImplementableEvent, BlueprintCallable)
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bool SaveGame();
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UFUNCTION(BlueprintImplementableEvent, BlueprintCallable)
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bool LoadGame();
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};
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