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// Copyright Zelle Games
#pragma once
#include "CoreMinimal.h"
#include "Unit.h"
#include "RosterEntry.generated.h"
/**
*
*/
UCLASS(Blueprintable)
class STREETPUNKZ_API URosterEntry : public UObject
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, meta=(ExposeOnSpawn))
TSubclassOf<AUnit> EnemyUnit;
UPROPERTY(BlueprintReadWrite, meta=(ExposeOnSpawn))
int32 DifficultyRating;
};