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// Copyright Zelle Games
#pragma once
#include "CoreMinimal.h"
#include "BehaviorTree/BTTaskNode.h"
#include "MoveToRandomSpot.generated.h"
/**
*
*/
UCLASS()
class STREETPUNKZ_API UMoveToRandomSpot : public UBTTaskNode
{
GENERATED_BODY()
virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
virtual void TickTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory, float DeltaSeconds) override;
float TimeSinceExecute;
};