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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "LevelSetup.generated.h"
/**
*
*/
USTRUCT(Blueprintable)
struct FLevelSetup
{
GENERATED_BODY()
UPROPERTY(BlueprintReadWrite)
TSubclassOf<AActor> PlayerCharacterClass;
UPROPERTY(BlueprintReadWrite)
FVector PlayerSpawnPoint;
UPROPERTY(BlueprintReadWrite)
FVector RunupPoint;
UPROPERTY(BlueprintReadWrite)
TArray<FVector> EnemySpawnPoints;
};