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28 lines
487 B
28 lines
487 B
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "LevelSetup.generated.h"
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/**
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*
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*/
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USTRUCT(Blueprintable)
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struct FLevelSetup
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{
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GENERATED_BODY()
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UPROPERTY(BlueprintReadWrite)
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TSubclassOf<AActor> PlayerCharacterClass;
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UPROPERTY(BlueprintReadWrite)
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FVector PlayerSpawnPoint;
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UPROPERTY(BlueprintReadWrite)
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FVector RunupPoint;
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UPROPERTY(BlueprintReadWrite)
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TArray<FVector> EnemySpawnPoints;
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};
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