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// Copyright Zelle Games
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/SaveGame.h"
#include "GutterPunkzSaveGame.generated.h"
/**
*
*/
UCLASS()
class STREETPUNKZ_API UGutterPunkzSaveGame : public USaveGame
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite)
int32 XP = 0;
UPROPERTY(BlueprintReadWrite)
int32 Money = 0;
UPROPERTY(BlueprintReadWrite)
int32 MaxHP = 10;
UPROPERTY(BlueprintReadWrite)
int32 AttackPower = 1;
UPROPERTY(BlueprintReadWrite)
float AttackSpeed = 0.33f;
UPROPERTY(BlueprintReadWrite)
int32 Dexterity = 1;
UPROPERTY(BlueprintReadWrite)
int32 DefensePower = 1;
UPROPERTY(BlueprintReadWrite)
int32 Recovery = 0;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
int32 HighestWave = 0;
};