You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
45 lines
1.3 KiB
45 lines
1.3 KiB
// Copyright Zelle Games
|
|
|
|
|
|
#include "BTTask_Attack.h"
|
|
|
|
#include "AIController.h"
|
|
#include "PlayMontageCallbackProxy.h"
|
|
#include "Unit.h"
|
|
#include "BehaviorTree/BlackboardComponent.h"
|
|
|
|
EBTNodeResult::Type UBTTask_Attack::ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
|
|
{
|
|
OwnerComponent = &OwnerComp;
|
|
const AUnit* Target = Cast<AUnit>(OwnerComp.GetBlackboardComponent()->GetValueAsObject(BlackboardKey.SelectedKeyName));
|
|
AUnit* ThisUnit = Cast<AUnit>(OwnerComp.GetAIOwner()->GetPawn());
|
|
if(!Target || !ThisUnit || Target->IsDead())
|
|
{
|
|
return EBTNodeResult::Failed;
|
|
}
|
|
|
|
if(FVector::Distance(ThisUnit->GetActorLocation(), Target->GetActorLocation()) >= ThisUnit->Range + 500)
|
|
{
|
|
return EBTNodeResult::Failed;
|
|
}
|
|
|
|
if(ThisUnit->CooldownTimer < ThisUnit->Cooldown)
|
|
{
|
|
return EBTNodeResult::Failed;
|
|
}
|
|
|
|
MontageCallbackProxy = UPlayMontageCallbackProxy::CreateProxyObjectForPlayMontage(
|
|
ThisUnit->GetMesh(),
|
|
ThisUnit->MeleeMontage[FMath::RandRange(0, ThisUnit->MeleeMontage.Num() -1)]);
|
|
|
|
if(ThisUnit->AttachedWeaponMesh && ThisUnit->AttachedWeaponMontage)
|
|
{
|
|
UPlayMontageCallbackProxy::CreateProxyObjectForPlayMontage(
|
|
ThisUnit->AttachedWeaponMesh,
|
|
ThisUnit->AttachedWeaponMontage);
|
|
}
|
|
|
|
ThisUnit->CooldownTimer = 0;
|
|
return EBTNodeResult::Succeeded;
|
|
}
|