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// Copyright Zelle Games
#pragma once
#include "CoreMinimal.h"
#include "Components/SphereComponent.h"
#include "GameFramework/Actor.h"
#include "GameFramework/ProjectileMovementComponent.h"
#include "BasicProjectile.generated.h"
UCLASS()
class STREETPUNKZ_API ABasicProjectile : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ABasicProjectile();
UPROPERTY(BlueprintReadWrite)
float Damage;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
UMeshComponent* MeshComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
USphereComponent* SphereComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
UProjectileMovementComponent* ProjectileMovementComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
AController* OwningController;
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
UFUNCTION()
void OnSphereOverlap(UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor,
UPrimitiveComponent* OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult& SweepResult);
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
};