// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "LevelSetup.generated.h" /** * */ USTRUCT(Blueprintable) struct FLevelSetup { GENERATED_BODY() UPROPERTY(BlueprintReadWrite) TSubclassOf PlayerCharacterClass; UPROPERTY(BlueprintReadWrite) FVector PlayerSpawnPoint; UPROPERTY(BlueprintReadWrite) FVector RunupPoint; UPROPERTY(BlueprintReadWrite) TArray EnemySpawnPoints; };