// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Equipment.h" #include "Weapon.generated.h" /** * */ UCLASS() class STREETPUNKZ_API AWeapon : public AEquipment { GENERATED_BODY() protected: UPROPERTY(BlueprintReadWrite, Category="Components") TObjectPtr StaticMesh; public: UPROPERTY(BlueprintReadWrite, Category="Stats") float Attack; };