// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "Equipment.generated.h" UCLASS() class STREETPUNKZ_API AEquipment : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AEquipment(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: // Called every frame virtual void Tick(float DeltaTime) override; UPROPERTY(BlueprintReadWrite, Category="Equipment Info") FText Name; UPROPERTY(BlueprintReadWrite, Category="Equipment Info") FText Description; UPROPERTY(BlueprintReadWrite, Category="Equipment Info") int32 Cost; };