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45 lines
757 B
45 lines
757 B
9 months ago
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// Copyright Zelle Games
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/SaveGame.h"
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#include "GutterPunkzSaveGame.generated.h"
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/**
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*
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*/
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UCLASS()
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class STREETPUNKZ_API UGutterPunkzSaveGame : public USaveGame
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{
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite)
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int32 XP = 0;
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UPROPERTY(BlueprintReadWrite)
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int32 Money = 0;
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UPROPERTY(BlueprintReadWrite)
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int32 MaxHP = 10;
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UPROPERTY(BlueprintReadWrite)
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int32 AttackPower = 1;
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UPROPERTY(BlueprintReadWrite)
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float AttackSpeed = 0.33f;
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UPROPERTY(BlueprintReadWrite)
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int32 Dexterity = 1;
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UPROPERTY(BlueprintReadWrite)
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int32 DefensePower = 1;
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UPROPERTY(BlueprintReadWrite)
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int32 Recovery = 0;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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int32 HighestWave = 0;
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};
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